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Fixing Bad UX Designs
Fixing Bad UX Designs

Fixing Bad UX Designs: Master proven approaches, tools, and techniques to make your user experience great again

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Fixing Bad UX Designs

Identifying UX Issues – UX Methodologies

By understanding business and user needs, it will be possible to focus on what exactly should be fixed. It is important to have a clear idea of what the problems are that your UX efforts aim to solve and understand what the solutions are that the company provides.

Keep in mind that anything that is preventing your users from accomplishing the task on your site, app, service, or product will result in a poor experience and will make it difficult for your business to deliver the solutions to your customer.

As we saw in Chapter 1Understanding UX and Its Importance, a bad user experience can result in serious problems for your business. In this chapter, you will learn how to identify UX issues and understand the project challenges by:

  • Identifying who are your stakeholders and their needs
  • Identifying who are your users are, and...

Identifying stakeholders and their needs

Identifying the stakeholders and their needs should be one of your tasks. Even if you believe that you already know enough about it, either because you have been working for the company for a while, or because you have already gathered this information in another way, it is always worth revalidating it. The company's strategy may change from time to time, as well as the stakeholders' view of the product or service, which will necessarily impact your design decisions.

"Empathy is a big buzzword in UX right now. There are books and blog posts espousing the idea that if designers can develop true empathy for users, then they'll build better applications. That's true, but what about stakeholders? Designers need to empathise with product owners, business analysts, and even executives too, if they hope to get the support...

Understanding users and their needs

Remember that designing an effective user experience requires an understanding of the needs of both the business and users, and designing a solution that meets them. So far, you should understand what the business goals are for your UX project. Now, it's time to understand the project from the user's point of view.

Make sure to have listed all the problems (and symptoms) raised during your stakeholder interviews. I like to have them on post-it notes on my wall. In this way, I can group and regroup them in order to find the main issues and problems that I have to check out. You will probably notice that during the user research, you might find other problems or find out that problems listed before were actually symptoms of another problem. For example, the high cart abandonment rate might be a symptom of difficulty in finding the next...

Understanding the competitors

During the stakeholder and user interviews, they might mention a few competitors. The stakeholders probably will tell you the ones they consider as competitors from a business point of view. The users might mention the same competitors and likely other ones that they consider deliver the same or similar solutions. It is a good moment to also understand how they use the competitor and why they consider it as a substitute solution, what is best and worse if compared to your product or service. The users might mention competitors that the stakeholders didn't know exist or even don't consider as a competitor. During research you might find other ones too. It is important to analyze all of them.

Analyzing the competitors, especially those mentioned by the users, will help you to understand what they are used to. To start your Comparative Competitive...

User journey and touch points

It is a fact that the more you understand the users, their needs and behavior, the easier it will be to find UX issues and know how to fix them. Understanding the user journey related to your services or products will help to better understand it, and it will help you to understand the context of users. You will gain a clear picture of where the user has come from and what they are trying to achieve. All the information you already gathered during the stakeholder and user interviews, and also CCA, will help you to come up with the user journey and its touch points. To draft the journey map, UX Mastery suggests you include:

  • Personas: The main characters representing the user needs, goals, thoughts, feelings, opinions, expectations, and pain points of the user
  • Timeline: A finite amount of time or variable phases
  • Emotion: Frustration, anxiety, happiness...

Defining the challenges and project goals

At this point, you might have a great idea about the UX issues that you will need to fix. You should have a list of all the issues, which you can organize into groups to understand what the priorities are and the which are most urgent to be fixed. In this stage, you might not only know what the issues are, but also the consequences of them. By knowing the issues, you can come up with a problem statement.

To come up with this list of design problems, Evelina Tapia, from UXPin, suggests answering these questions:

  • How do you know these are issues?
  • Who is affected by these issues?
  • When and how often do they occur?
  • What benchmarks do you have?
  • What change do you expect by fixing them?

It might be useful if you come up with a problem statement. To help you to write it, you can use the Point Of View (POV) tool, explained by Interaction Design...

Summary

In this chapter, you learned how to identify UX issues and understand the project challenges by interviewing stakeholders, using different user research methodologies, doing comparative competitor analysis, and designing user journeys and writing problem statements.

For each project, you might use a combination of different methodologies in order to find the UX issues. Although it can be interesting to plan which methods will be used to make sure that they will be accommodated into the budget, it is common to feel like you need to use other methods after each test.

In Chapter 3Exploring Potential UX Solutions, you will not only learn how to turn findings from research into potential solutions, but also how to present the ideas for them.

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Key benefits

  • Understand and fix the pain points of a bad UX design to ensure greater customer satisfaction.
  • Correct UX issues at various stages of a UX Design with the help of different methodologies for fixing bad UXs
  • See best practices and established principles in UX with case studies illustrating these practices and principles

Description

Have your web applications been experiencing more hits and less conversions? Are bad designs consuming your time and money? This book is the answer to these problems. With intuitive case studies, you’ll learn to simplify, fix, and enhance some common, real-world application designs. You’ll look at the common issues of simplicity, navigation, appearance, maintenance, and many more. The challenge that most UX designers face is to ensure that the UX is user-friendly. In this book, we address this with individual case studies starting with some common UX applications and then move on to complex applications. Each case study will help you understand the issues faced by a bad UX and teach you to break it down and fix these problems. As we progress, you’ll learn about the information architecture, usability testing, iteration, UX refactoring, and many other related features with the help of various case studies. You’ll also learn some interesting UX design tools with the projects covered in the book. By the end of the book, you’ll be armed with the knowledge to fix bad UX designs and to ensure great customer satisfaction for your applications.

Who is this book for?

This book is for anyone confronted with a poorly designed UX. It is ideal for UX professionals who want to solve problems with existing UX designs, and UX designers who want to enhance their designs or analyze and rectify where they went wrong.

What you will learn

  • Learn about ROI and metrics in UX
  • Understand the importance of getting stakeholders involved
  • Learn through real cases how to fix bad UX
  • Identify and fix UX issues using different methodologies
  • Learn how to turn insights and finding into practical UX solutions
  • Learn to validate, test and measure the UX solutions implemented
  • Learn about UX refactoring

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Publication date : Feb 27, 2018
Length: 348 pages
Edition : 1st
Language : English
ISBN-13 : 9781787128224

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Product Details

Publication date : Feb 27, 2018
Length: 348 pages
Edition : 1st
Language : English
ISBN-13 : 9781787128224

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Table of Contents

13 Chapters
Understanding UX and its Importance Chevron down icon Chevron up icon
Identifying UX Issues – UX Methodologies Chevron down icon Chevron up icon
Exploring Potential UX Solutions Chevron down icon Chevron up icon
Increasing Conversion with UX Chevron down icon Chevron up icon
Using UI and Content for Better Communication Chevron down icon Chevron up icon
Considering Accessibility As Part of the UX Chevron down icon Chevron up icon
Improving Physical Experiences Chevron down icon Chevron up icon
Improving IA for Better Navigation Chevron down icon Chevron up icon
Prototyping and Validating UX Solutions Chevron down icon Chevron up icon
Implementing UX Solutions Chevron down icon Chevron up icon
Measuring UX Solutions Chevron down icon Chevron up icon
Keeping Up to Date Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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J. L. Hallock Dec 26, 2019
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UX is the discipline. UI is the deliverable. I won't bother buying or reading the book when you don't know your own discipline.
Amazon Verified review Amazon
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