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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
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Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Setting up multiple cameras for the car


In this recipe, we will demonstrate how you can set up different cameras at different positions to be utilized within the game. We will demonstrate some of the basic views such as First Person and Third Person as well as the popular Wheel rim camera usually used in action replays in various other media.

Getting ready

Complete the Creating a new car XML recipe. Then open MyVehicle.xml in Notepad or an equivalent editor.

How to do it...

First Person Camera:

  1. After the Creating a new car XML recipe, we should already have the majority of what we need in the <Seats> cells. For our first camera, we will utilize the <View class="FirstPerson"> cell to make a new first person camera that we can also look around with.

  2. First, we will need a new Helper. Copy the following into the <Helpers> cells:

    <Helper name="driver_view" position="-0.75,0.35,2.0" direction="0,1,0" part="body"/>
  3. Now, define this driver_view helper in the empty FirstPerson.helper...

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