Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

Arrow left icon
Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
Arrow right icon
Authors (2):
Arrow left icon
Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
Author Profile Icon Dan Tracy
Dan Tracy
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Narrowing the AI's FOV to allow attacks from behind


In this recipe, we will be showing you how you may be able to manipulate the AI's primary and secondary FOVs to allow the player to have an easier time to sneak up on the AI from behind.

Getting ready

  • Before we begin, you must have Sandbox 3 open

  • Then open My_Level.cry

  • Complete the Placing the Enemy AI recipe

How to do it...

  1. Change the following entity parameters on the AI Grunt that is placed:

    • awarenessOfPlayer = 0

  2. Perception sub rollout

    • FOVPrimary = 40

    • FOVSecondary = 80

How it works...

  • awarenessOfPlayer handles if the AI knows where the player is at all times. Making sure this value is false makes the AI do perception checks to see if it can find the player.

  • FOVPrimary handles the main FOV of the AI and uses a quick reaction system if the player is caught within this FOV.

  • FOVSecondary handles the peripheral vision, which uses a slower reaction system to investigate the location of where the AI spotted suspicious activity within that area...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image