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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
Languages
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Timelines and Audio tracks


Earlier, we planned out our movie using a graph paper timeline. Unity provides the tools to implement that almost directly. This Timeline feature was introduced with Unity 2017.

Timelines consist of one or more tracks that play over time. It's like an Animation (which controls the properties of a single game object), but Timelines work with many different objects and different types of tracks. As we'll see and explain later, Timelines can have Audio Tracks, Activation Tracks, Animation Tracks, and Control Tracks.

Timelines are a type of Unity Playable.Playables are runtime objects that "play" over time, updating each frame based on its prescribed behavior. Animations are playables too. For more details, see https://docs.unity3d.com/ScriptReference/Playables.Playable.html

Presently we'll add a Timeline to the project and add an Audio Track. To create the Timeline object and open it in the Timeline Editor window, do the following steps:

  1. In Hierarchy, create an Empty...
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