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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Toc

Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

What is the Tiled Map Editor?


The Tiled Map Editor (http://www.mapeditor.org/) is a free, flexible, general purpose tile map editor. This editor can be used to create levels for any kind of game—be it a full-scale RPG/RTS game, a Breakout clone, or a platformer (like in our case). At the time of writing this chapter, the latest version of Tiled is 0.10.2 and it is the Qt version of the same. You can choose to opt for the Java one and that works fine as well.

Creating a new tile map

Once you have visited the preceding link and downloaded the appropriate version for your development environment, start Tiled and you will see a window like this:

Looks pretty neat and simple, doesn't it? Tiled is extremely versatile and useful without being as intimidating as other editors. Well, what are you waiting for? Let's begin creating our first tile map. Select the New button from the toolbar or go to File | New. You will get a dialog box like this:

If you take a look at the different orientations supported...

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