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Clojure Reactive Programming

You're reading from   Clojure Reactive Programming Design and implement highly reusable reactive applications by integrating different frameworks with Clojure

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781783986668
Length 232 pages
Edition 1st Edition
Languages
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Author (1):
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Leonardo Borges Leonardo Borges
Author Profile Icon Leonardo Borges
Leonardo Borges
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Toc

Table of Contents (13) Chapters Close

Preface 1. What is Reactive Programming? 2. A Look at Reactive Extensions FREE CHAPTER 3. Asynchronous Programming and Networking 4. Introduction to core.async 5. Creating Your Own CES Framework with core.async 6. Building a Simple ClojureScript Game with Reagi 7. The UI as a Function 8. Futures 9. A Reactive API to Amazon Web Services A. The Algebra of Library Design B. Bibliography
Index

Error handling


Back in Chapter 2, A Look at Reactive Extensions, we learned how Reactive Extensions treats errors and exceptions. It provides a rich set of combinators to deal with exceptional cases and are straightforward to use.

Despite being a pleasure to work with, core.async doesn't ship with much support for exception handling. In fact, if we write our code with only the happy path in mind we don't even know an error occurred!

Let's have a look at an example:

(defn get-data []
  (throw (Exception. "Bad things happen!")))

(defn process []
  (let [result (chan)]
    ;; do some processing...
    (go (>! result (get-data)))
    result))

In the preceding snippet, we introduced two functions:

  • get-data simulates a function that fetches data from the network or an in-memory cache. In this case it simply throws an exception.

  • process is a function that depends on get-data to do something interesting and puts the result into a channel, which is returned at the end.

Let's watch what happens when...

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