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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
Concepts
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Toc

Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Drawing arbitrary shapes with the mouse


In this recipe, we will learn how to draw arbitrary shapes using the mouse.

We will begin a new contour every time the user presses the mouse button, and draw when the user drags the mouse.

The shape will be drawn using fill and stroke.

Getting ready

Include the necessary files to draw and create a ci::Shape2d object.

Add the following code snippet at the top of your source file:

#include "cinder/gl/gl.h"
#include "cinder/shape2d.h"

How to do it…

We will create a ci::Shape2d object and create vertices using mouse coordinates. Perform the following steps to do so:

  1. Declare a ci::Shape2d object to define our shape and two ci::Color objects to define the fill and stroke colors.

    Shape2d mShape;
    Color fillColor, strokeColor;
  2. Initialize the colors in the setup method.

    We'll be using black for stroke and yellow for fill.

    mFillColor = Color( 1.0f, 1.0f, 0.0f );
    mStrokeColor = Color( 0.0f, 0.0f, 0.0f );
  3. Since the drawing will be made with the mouse, it is necessary to use...

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