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C++ Reactive Programming

You're reading from   C++ Reactive Programming Design concurrent and asynchronous applications using the RxCpp library and Modern C++17

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788629775
Length 348 pages
Edition 1st Edition
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Authors (2):
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Peter Abraham Peter Abraham
Author Profile Icon Peter Abraham
Peter Abraham
Praseed Pai Praseed Pai
Author Profile Icon Praseed Pai
Praseed Pai
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Table of Contents (15) Chapters Close

Preface 1. Reactive Programming Model – Overview and History FREE CHAPTER 2. A Tour of Modern C++ and its Key Idioms 3. Language-Level Concurrency and Parallelism in C++ 4. Asynchronous and Lock-Free Programming in C++ 5. Introduction to Observables 6. Introduction to Event Stream Programming Using C++ 7. Introduction to Data Flow Computation and the RxCpp Library 8. RxCpp – the Key Elements 9. Reactive GUI Programming Using Qt/C++ 10. Creating Custom Operators in RxCpp 11. Design Patterns and Idioms for C++ Rx Programming 12. Reactive Microservices Using C++ 13. Advanced Streams and Handling Errors 14. Other Books You May Enjoy

A quick introduction to Qt GUI programming


Qt is a cross-platform application development framework for writing software that can run on numerous platforms as a native application without changing much code, with native platform capabilities and speed. Aside from GUI applications, we can also write console or command-line applications using the framework—but the primary use cases are graphical user interfaces.

Although applications using Qt are usually written in C++,  QML bindings to other languages also exist. Qt simplifies many aspects of C++ development, using comprehensive and powerful APIs and tools. Qt supports many compiler toolchains, such as the GCC C++ compiler and the Visual C++ compiler. Qt also provides Qt Quick (which includes QML, a declarative scripting language based on ECMAScript) to write logic. This helps with rapid application development for mobile platforms, although the logic can be written using native code for the best possible performance. The ECMAScript/C++ combination...

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