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C# Programming Cookbook

You're reading from   C# Programming Cookbook Quick fixes to your common C# programming problems, with a focus on C# 6.0

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781786467300
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Dirk Strauss Dirk Strauss
Author Profile Icon Dirk Strauss
Dirk Strauss
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Toc

Table of Contents (15) Chapters Close

Preface 1. New Features in C# 6.0 FREE CHAPTER 2. Classes and Generics 3. Object-Oriented Programming in C# 4. Composing Event-Based Programs Using Reactive Extensions 5. Create Microservices on Azure Service Fabric 6. Making Apps Responsive with Asynchronous Programming 7. High Performance Programming Using Parallel and Multithreading in C# 8. Code Contracts 9. Regular Expressions 10. Choosing and Using a Source Control Strategy 11. Creating a Mobile Application in Visual Studio 12. Writing Secure Code and Debugging in Visual Studio 13. Creating a Web Application in Azure Index

Creating and implementing an interface

For many developers, interfaces are confusing and their purpose not clearly understood. Interfaces are actually quite easy to get to grips with once you understand the concept that defines an interface.

Interfaces act like verbs. So, for example, if we had to create two classes called Lion and Tiger that derive from the Cat abstract class, the interface would describe some sort of action. Lions and tigers can roar (but not purr). We can then create an interface called IRoarable. If we had to derive a class called Cheetah from our abstract class Cat, we would not be able to use the IRoarable interface, because cheetahs purr. We would need to create an IPurrable interface.

Getting ready

Creating an interface is very similar to creating an abstract class. The difference is that the interface is describing what the class can do, in the case of the Cheetah class, by implementing IPurrable.

How to do it…

  1. If you haven't already done so in the previous...
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