Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

Arrow left icon
Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
Arrow right icon
Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

What this book covers

Chapter 1, Creating Your Game Concept, will teach you how to design your own game, such as writing the game's story, choosing a visual style, and designing characters and environment concepts.

Chapter 2, Creating Characters, will be a step-by-step tutorial on how to create your game character in 3D using Blender.

Chapter 3, Animating Your Characters, will help you learn how to bring your game characters to life by creating different animations for the characters in Blender.

Chapter 4, Creating the Environment, will help you learn how to construct an astonishing 3D environment for your game in Blender.

Chapter 5, Integrating Your Assets into the Game, is a step-by-step tutorial on how to import your 3D assets from Blender to Unity and set up prefabs for later use.

Chapter 6, Developing the Game Structure, will help you learn how to create the user interface and start writing C# scripts to create player movements and artificial intelligence.

Chapter 7, Creating Levels and Game Progression, will help you learn how to create in-game power-ups to boost your player's ability and create save points to save your game progression.

Chapter 8, Post-Production and Visual FX, will show you how to enhance your game's visual quality by learning how to apply camera effects to your game and create numerous types of particle effects.

Chapter 9, Deploying the Game, will help you learn how to deploy your game for multiple types of platform with Unity.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime