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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Creating the player character's 3D model

Now that you are equipped with all the basic modeling skills, let's move on to create the player character. Phew, we have come such a long way!

Although a humanoid character tends to look very complicated, if we take away the details and just look at its simplified form, what we will see is a bunch of cylindrical shapes stuck together with a spherical head on top.

Creating the player character's 3D model

That is exactly what we are going to do next—create a bunch of cylinders and a sphere at a low segments count; I usually go for 6-8 segments so it's easier to edit. Then, arrange the cylinders and sphere nicely so that it look like a stickman.

Creating the player character's 3D model

Next, join all the shapes together into one single object by pressing Ctrl + J. Then, delete the other half of the model (only the body part, not the head) and apply the mirror modifier to make our lives easier. Do note that if your object's pivot point is not in the middle, your model will look extremely wrong when the mirror...

You have been reading a chapter from
Building a Game with Unity and Blender
Published in: Nov 2015
Publisher:
ISBN-13: 9781785282140
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