Summary
In this chapter, we briefly introduced the legacy Cascade particle system. This is important because, while the Cascade particle system is a legacy system, being familiar with Cascade will help you work on any old projects which use Cascade; not only that but Cascade particles are also in extensive use in many ongoing projects in many companies. There are also a lot of Cascade-based particle systems in the Unreal Engine Marketplace that you may need to incorporate in your project (be they current or future projects), so it is worth developing this ability now. After that, we explored the design paradigms in the new Niagara System and discussed the reasons behind the development of Niagara (despite Cascade still being functional). Finally, we looked at the new features expected to arrive in upcoming Niagara versions. In the next chapter, let us delve into some basic particle concepts to lay the foundations for our further learning.