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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Finishing touches


At this point, you have just a few key areas left to finish on your own. On the top, we have the recessed mechanical area and the empty spot by the nose:

On the bottom, we have the rest of the landing gear bays and (in my case) the extra set of mechanical areas in the nose:

By this point, you should have no trouble completing those areas on your own. You can duplicate parts from other areas of the ship, or create completely new objects—it's up to you.

Here's what my final ship looks like (with no materials):

So that's it—we're finally done with our ship model! I know this was a very complex project, but it did let us practice a lot of key skills. By this point, you should be very comfortable with the techniques we've been using.

Before moving on, there's an important observation we can make.

One of the hardest parts of learning Blender is the sheer number of tools and options available. But consider this—we were able to build this entire (complex) spacecraft using only...

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