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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Do it yourself - completing the body


Next, let's take a look at the key areas that we have left to model:

The bottom of the ship and the Sensor Suite (on the nose) are good opportunities to practice on your own. They use identical techniques to areas of the ship we've already done. Go ahead and see what you can do!

For the record, here's what I ended up doing with the Sensor Suite:

And here's what I did with the bottom. You can see that I copied that circular piece from the top of the engine area:

One of the nice things about a project like this is that you can start to copy parts from one area to another. It's unlikely that both the top and bottom of the ship would be shown in the same render (or shot), so you can probably get away with borrowing quite a bit. Even if you did see them simultaneously, it's not unreasonable to think that a ship would have more than one of certain components.

Of course, that's just a way to make things quicker (and easier). If you'd like everything to be...

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