Summary
This chapter covered a lot. You practiced setting up a template in Blender to guide your modeling. You used the template to help model the mast, boom, gaff, and bowsprit. You learned about using Bézier Curves to model the rudder, keel, and tiller.
You got tips on planning your animation, creating a story, using storyboards to plan what you are going to do, and using animatics to get the timing of an animation right before you animate.
You looked at some charts and guides that can help you create your animations, including Safe Title/Safe Action/Lower Third guides, timing diagrams, exposure sheets, and bar sheets. Finally, you had a little fun using a sound track to guide your animation timing.
In the next chapter, you will be making the sloop itself. You will use Subdivision Surfaces to model the hull and learn how to optimize the number of faces you create. You will learn to use edge loops and edge rings for more detailed modeling. You will punch holes in your boat with Boolean...