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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Chapter 2. Getting Comfortable Using the 3D View

In the previous chapter, you had a good introduction to animation and computer animation. You learned a little about how to make an animation come alive, and discovered that the animation principles are the same whether it's made in the old-fashioned way or with a computer. Now it's time to get into Blender itself.

In this chapter, you will learn about the following topics:

  • The idea behind Blender's windowing system
  • Manipulating and resizing the Blender windows
  • 3D coordinates and measuring in 3D
  • Learn how to navigate in the 3D View window
  • Discover how computers create and use colors
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