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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — making the right-eye view


This time, rather than adjust the levels of a particular channel, you will just remove the channel:

  1. Zoom back in the Node Editor window to allow yourself some more room to work.

  2. In the Node Editor header, select Add and choose Input, then select Image from the pop-up menus.

  3. With theLMB, select the node you just created and hold theLMB down while you move the node over to the lower left. Let up the mouse button to release the node. Put the cursor over the three diagonal lines in the lower-right corner of the node, press and hold theLMB down and move the mouse to the right to enlarge the node.

  4. Press the Open button and select the boat_stereo_6907_12_R_0001.png file from the Chapter 12/Images/Video Strips/ directory of your download pack. Press the Open Image button in the upper right.

  5. There is now a Source: row in the node you just made. Select the button that is labeled Single Image. Choose Image Sequence from the pop-up Source menu. Set the Frames...

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