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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Summary


This chapter covered a lot. You practiced setting up a template in Blender to guide your modeling. You used the template to help model the mast, boom, gaff, and bowsprit. You learned about using Bezier Curves for modeling the rudder, keel, and tiller.

You got tips on planning your animation, creating a story, using storyboards to plan what you are going to do, and using animatics to get the timing of an animation right before you animate.

You looked at some charts and guides that can help you create your animations, including Safe Title/Safe Action/Lower Thirds guides, timing diagrams, exposure sheets, and bar sheets. Finally you had a little fun using a sound track to guide your animation timing.

In the next chapter you will be making the sloop itself. You will use Subdivision Surfaces to model the hull and learn how to optimize the number of faces you create. You will learn to use edge loops and edge rings for more detailed modeling. You will punch holes in your boat with Boolean...

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