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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Planning your animation


Now that you are organized to never lose a frame or element of your animation, you are ready to focus on what you want to do. You want to tell a story.

Discovering the story you want to tell with your animation

Whether you are setting up a game, doing scientific visualization, or making an animation to show on YouTube, odds are that there's a story involved. And I'm sure you want it to be a good one. I can't give you all the rules here. According to Gene Deitch, director of Tom Terrific, Tom and Jerry and Krazy Kat cartoons, you start with a premise, or an idea. The premise breaks down into three parts, a character, a conflict, and a resolution. Think about how your favorite animation breaks down into these three parts.

There are plenty of books and online sources, and the following is a list of a few of those.

Note

Sources for creating stories for animation

Story - What's it All About? available at http://www.awn.com/genedeitch/gene-deitch-how-succeed-animation/part...

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