Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

Arrow left icon
Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
Arrow right icon
Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Understanding what lies behind vertices, edges, and faces


You are progressing well. You've learned to navigate in the Blender world. You've learned to translate, rotate, and scale objects in the Blender world. You've learned to open up the object, and translate, rotate, and scale vertices, edges, and faces. You're really digging into Blender.

It's good to have an idea of how Blender sees your scene as well. The following graphic illustrates how the information is arranged in Blender. What you see are little boxes connected together, and that's how Blender is organized.

  • So, the Scene is just a little box of information called a data block with a few bits of information about what objects it is connected to. It has a link to each object.

  • The object is just a box called a data block. It has a little information about which faces, edges, vertices, and other things that it is connected to and links to them.

  • As you have probably guessed, each face is a data block with a little information about...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image