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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — going into Edit Mode


The difference between Object mode and Edit Mode is a little confusing at first. You look at the cube, and it's hard to tell which mode is which. But don't worry, you'll get the hang of it quickly enough.

  1. Open up Blender, or select New from the File menu. Zoom into the cube, so that it fills up most of the 3D View. You are going to look at it in more detail.

  2. Now press the Tab key. Press it several times. Note the changes in the 3D View, and the changes in the 3D View header.

What just happened?

You opened up Blender, and zoomed into the default cube. Then, you pressed the Tab key to go into Edit Mode. Edit Mode lets you modify parts of an object; the vertices, edges, and faces.

Both, Object Mode and Edit Mode, are shown here. In Edit Mode, you see dots at every corner of the cube, and all the edges of the cube are highlighted in orange. In the header, the Mode Selector button changes from Object Mode to Edit Mode, and some of the buttons change. Observe...

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