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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — making a surface for the water


Rather than creating a lot of vertices you will make your surface seem rougher by using a texture map to modify the normals of the face to control the appearance:

  1. Create a new file and delete the default cube.

  2. Press Shift+A and select Mesh and then Plane from the menus.

  3. Press S, Shift+Z, 800, and Enter. This scales the plane in both the X and Y axes.

  4. Press S, Z, 1.5, and Enter.

  5. In the Properties window, select the Material button from the header, it's the ninth button from the left with the chrome ball on it.

  6. Select the New button with theLMB.

  7. Name the material Sea Material.

  8. In the Diffuse subpanel, click on the white button and set the Diffuse color to R: 0.000, G: 0.0150, B: 0.035.

  9. In the Specular subpanel, click on the white button and set the Specular color to R: 0.185, G: 0.500, B: 1.000.

  10. In the Properties window, select the Textures button from the header, it's the tenth button from the left with the checkerboard on it.

  11. Select the New button...

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