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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — adding contours to the back side of the island


It's a small point, but the back side of the island is too smooth and flat. So next you will add a few contours to make it look more realistic:

  1. Select Layer 2, then select Layer 1 while holding the Shift key.

  2. Select the Island with theRMB. Press the Tab key to go into Edit Mode.

  3. In the 3D View header, choose the Vertex Select mode.

  4. Press A to deselect all of the vertices.

  5. Select a vertex in the center of the cove with theRMB.

  6. Press Shift+S and choose Cursor to Selected from the menu.

  7. In the 3D View header, set Pivot Point to 3D Cursor.

  8. Press Numpad 7. Press the Home key on your keyboard to see the entire island. This is not the Home key on your Numpad. If you are using a Mac, press fn+Left arrow. Then use Ctrl+MMB to zoom in.

  9. The bottom and right sides of the island are unnaturally smooth. You need to put in some small variations to make them look right.

  10. Press C and select some of the outer edges of the island, as shown in the following...

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