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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Chapter 10. Modeling Organic Forms, Sea, and Terrain

In the last chapter, you created several possible names for your sloop. Choosing font, letter spacing, extrusion, Bezier curves, and beveling, you made it look sharp. Then you finished off the sloop. You added the boom, mast, spar, bowsprit, gaff, rudder, tiller, keel, and ship's wheel that you made. You learned how to create a local axis for motion that is not on the global X, Y, and Z axes. You added the bonus sails, line, a door, and a detailed window for the portal in the download pack.

This chapter will help you create a world for the sloop and the boat. You'll learn a lot of cool new ways to model. You will be:

  • Using texturing to create an oceanic surface

  • Using the ANT Landscape add-on to create an island

  • Using proportional editing to finalize the land form

  • Using Blender Paint to color the land form

  • Creating an entire pier with just four objects using arrays, DupliFrames and bevel objects

  • Making trees with the Sapling tree generator add...

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