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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — using the Spin tool to make the rim of the ship's wheel


The Spin tool is a very handy tool for making circular objects. It operates in a similar way to the extrusion, but instead of making a single extrusion in one direction, it creates a series of extrusions around a point. You can specify how many degrees you go around and how many extrusions it takes to do it. You'll start by making the rim of the ship's wheel. Time to give it a try:

  1. Select New from the File menu.

  2. Press Numpad 7 to get the Top view. Press Numpad 5 to get the Ortho view.

  3. Press X to delete the default cube.

  4. Press Shift+A and select Mesh, and then Plane from the menu.

  5. Press the Tab key to get into Edit Mode.

  6. Press S, X, 0.125, Enter.

  7. Press S, Y, 0.08, Enter.

  8. Press the Tab key to return to Object Mode.

  9. Press N to open up the Properties panel in 3D View.

  10. Press R, X, 90, and Enter.

  11. In the Transform subpanel, change the Location: X: to 1, as shown in the following screenshot, to offset the rim away from its center.

  12. Use...

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