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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — flattening the transom


Now it's time to flatten the transom. By setting control points very close to each other, or even on top of each other, you can make pretty sharp corners. Try it:

  1. Press A to deselect all vertices. Press B and use the mouse to select the control vertices for the transom on the right side of the control object.

  2. Press E to extrude. Press Enter. Press S, 0.95, and Enter.

  3. Press Tab to go into Object Mode.

  4. PressMMB and use the mouse to rotate the view so you can see that the transom of the sloop has been flattened.

What just happened?

By extruding the control points and pressing Enter, you put two sets of control points in the same place. This flattened out the transom. Then, you scaled in the new points just a little so you could adjust them independently if you ever want to.

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