Time for action — flattening the transom
Now it's time to flatten the transom. By setting control points very close to each other, or even on top of each other, you can make pretty sharp corners. Try it:
Press A to deselect all vertices. Press B and use the mouse to select the control vertices for the transom on the right side of the control object.
Press E to extrude. Press Enter. Press S, 0.95, and Enter.
Press Tab to go into Object Mode.
PressMMB and use the mouse to rotate the view so you can see that the transom of the sloop has been flattened.
What just happened?
By extruding the control points and pressing Enter, you put two sets of control points in the same place. This flattened out the transom. Then, you scaled in the new points just a little so you could adjust them independently if you ever want to.