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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — controlling flat and smooth surfaces


By default the surfaces are flat. But you want the rounded surfaces to be smooth. Selecting the faces is the main task. Making them smooth once you have them selected is easy:

  1. Press Numpad 1 and adjust the 3D View window so you see the grip and the guard.

  2. Select the Oar and get into Edit Mode.

  3. Choose Face Select mode from the 3D View header.

  4. Press B and use Border Select to choose the faces of the grip as seen in the left of the following screenshot. Do not select the end of the grip.

  5. Next use Border Select to select the faces on the perimeter of the grip guard, as shown in the center of the next screenshot. Do not select the faces of the sides.

  6. Now select the faces of the oar shaft, the top perimeter of the blade, and where the shaft tapers down within the blade as shown on the right of the next screenshot:

  7. ClickLMB on the Smooth button in the Tool Shelf on the left side of the 3D View window.

  8. Press the Tab key to get into Object Mode. Zoom...

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