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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Summary


In this chapter you learned how to create oars and oarlocks to move the boat with, and discovered some tricks to make subtle shapes, such as where the shaft tapers into the oar. You found out how to control the smoothness of a surface. You learned to append objects to the scene so you can combine and reuse objects. You created child parent relationships to group objects for animation. You used kinematics to organize your animation. You learned to use animation cycles to save work. You tracked objects in motion with a camera, a spot lamp, and a camera rig.

As you have been making the boat, you may have been wondering how can I plan out my work, how can I use plans from the real world to model, and how can I organize these files to make it easier to work and so I can find them later? That's what the next chapter will help you with, and we'll get started with your main project, creating and animating a nautical scene.

Let's go!

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