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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — watching Information International,Inc. (Triple I) 1982 demo reel


Make a search on the Web for the term Triple I demo. You are looking for their Information International, Inc. (Triple I) 1982 demo reel. YouTube, archive.org, or some other site should have the video. It's mostly the same production crew, just a short time later with an art director Richard Taylor added. The magician, Adam Powers was the first character animation. Note how they pushed their simple geometries farther with the Allied Stars logo, and started to integrate backgrounds to create complete scenes. With their work on Looker and Westworld they also incorporated computer graphics with film. Their modeling has improved so that now they can model an entire human body. Similar to you, their work was simple at first, but it got better.

Watch it now and enjoy it.

What just happened?

In the first demo reel, the animation was pretty much objects floating in space. In the 1982 demo reel, the background becomes an integral part of the scene, and in the Adam Powers section we have a simple character animation, and he has to interact with objects in the scene. The team was the same people, with the addition of an Art Director. So we can see that using principles of graphic design is starting to make a difference.

Introducing Pixar — 1984, and everything comes together

Pixar was the first place that combined computer animation technology with traditional animation techniques. While the modeling and rendering were no better than anyone else at that time, the use of the 12 animation principles revolutionized computer animation. When it was introduced, other animators were in awe.

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