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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — toggling between Perspective and Orthographic views


Now you will discover how to change between Perspective and Orthographic view:

  1. Press 1, 8, 8, 4, 4 on the Numpad to get a nice angle on the cube.

  2. Press the 5 key on the Numpad.

  3. Press it again.

What just happened?

When you press the 5 key on the Numpad, the 3D View switches between Perspective and Orthographic views as in the previous illustration.

Have a go hero — playing with Perspective and Orthographic views

Now it's time to play. Using what you have learned about navigating in the 3D view, experiment by finding different angles to view the scene and shifting between Perspective and Orthographic views and see how they compare. Be sure to try views like top, left, and front, as well as using the 2, 4, 6, and 8 keys to gently rotate the scene. Or you can use the Alt key and your mouse if you like.

Displaying the Quad View and Full Screen

You've seen that you can adjust Blender windows just about anyway you want. But, when you...

You have been reading a chapter from
Blender 3D Basics
Published in: Jun 2012
Publisher: Packt
ISBN-13: 9781849516907
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