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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — maximizing and tiling the window


Blender lets you maximize and tile the windows:

  1. Select the Header again with the right mouse button (RMB). The menu also has a selection for Maximize Area. Select Maximize Area with the left mouse button (LMB) now. There's only one window! Don't worry. The others are not gone. The window you maximized is just given the full display.

  2. Click the right mouse button (RMB) on the Header again; the bottom selection will say Tile Area, and clicking on it with the left mouse button (LMB) will show all of the windows again.

What just happened?

Blender gives you a lot of flexibility. If you need to, it allows any window to use the entire screen and you can quickly change it back to tiled windows when you are done. This is great when you need an extra big view of the 3D View window to select tiny parts or details.

You have been reading a chapter from
Blender 3D Basics
Published in: Jun 2012
Publisher: Packt
ISBN-13: 9781849516907
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