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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — moving an object in one plane in the local mode


We talked about global and local axes. Now you see the difference in action. You tap once to specify moving along a global axis, you tap twice to specify moving along a local axis:

  1. With the camera selected, press the G key to grab it.

  2. Now tap the Z key two times and move the mouse.

  3. Now tap the X key twice and move the mouse.

  4. Now tap the Y key twice and move the mouse.

  5. Press theLMB to let go of the camera.

What just happened?

You discovered that when you press the G key you can restrict the motion to the global Z plane by pressing the Z key once. If you press the Z key two times in a row, motion is restricted to the local Z plane. The same applies to the X plane and the Y plane.

Have a go hero — controlling location with numbers

Not only can you control whether you move, rotate, and scale an object, and along which axis with keys, but you can tell Blender what values to do it by. Try it.

Select the cube. Press the G key, then the Y...

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