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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — making a simple animation with keyframes


In animation, keyframes are the beginning and end of a transition. This transition could be movement, rotation, or scaling of an object. It can also be a change in the color of an object, the brightness of the light, or almost anything that you can set in Blender. The animation is a sequence of keyframes. So let's start by making a simple animation:

  1. If the cube is not selected, select it with theRMB.

  2. With the cursor over the left-hand 3D View window, press the letter I key, (I for Insert), to insert a keyframe. A drop-down menu will appear as shown here. Select Location and press theLMB.

  3. In the Timeline window at the bottom of the Blender window, drag the current frame indicator right until it is over the 20. As you do that, the current frame text fields in the lower left of the 3D Views will change, as will the current frame button in the Timeline window.

  4. With the cube selected, grab the green 3D manipulator in the left-hand 3D View...

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