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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — adding squash and stretch to the animation


We talked about how using squash and stretch adds to how dynamic animation feels. It's easy to do, just taking a little extra time and a keyframe or two:

  1. Use the arrow keys to move the current frame indicator in the Graph Editor back to frame 1.

  2. Place your cursor over the 3D View window and check that the cube is still selected. If it isn't, select it with theRMB. Press I. Click theLMB on LocRotScale to simultaneously create keyframes for location, rotation, and scaling. Look in the Graph Editor to see the new curves.

  3. Go to frame 20 and make another keyframe in the 3D View with LocRotScale.

  4. In the Graph Editor, move the Current Frame Indicator to the frame where the curve is highest. In the 3D View, press I. Scroll up the menu to where it says Scaling. Make a keyframe for Scaling only.

  5. Move the current frame indicator two frames ahead. Press S, Y, and then move the mouse to scale the cube in Y so that it is longer. Press theLMB to...

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