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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — adding curves to the boat's lines by subdividing


You've discovered two of box-modeling's most powerful tools: extrusion and moving vertices. Now, it's time to discover the third one: subdividing. Now, the hull will begin to look like a boat.

  1. Press A to deselect all vertices.

  2. Select Edge Select mode on the 3D View header.

  3. Press B to do a Border select to select the edges of the sides of the boat, but not the bow or the stern, as seen in the following image:

  4. Press W to get the Specials menu. Select Subdivide with theLMB.

  5. On the left, in the Tool Shelf, a sub panel is labeled Subdivide. Make sure that the arrow next to the word Subdivide is pointing down. Change the Number of Cuts to 3. Blender will cut each of the edges into three as shown in the following image:

  6. Change to Vertex Select mode in the 3D View header.

  7. Deselect all the vertices. Select the vertices of the bow on the left.

  8. Press Numpad 7 to change to the Top view. Use the Ctrl+MMB, Shift+MMB, and the mouse to zoom and...

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