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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Making modeling easier with Blender's layers function


A short while ago, you used the Move to Layer menu to hide the reference blocks, so you could render the boat. Blender's layers are a powerful tool and something that deserves a bit more study. Perhaps you may have used layers in Photoshop or Autocad. Blender's layers work differently:

  • In Blender, layers are similar to cubbyholes that you can put objects in, and hide them or show them.

  • Something on the top layer won't necessarily render on top of something on another layer. You cannot link them together, or move a layer as you can in Photoshop.

  • An object in a layer that is displayed can be moved, modified, or rendered. An object in a layer that is not displayed, may not.

There are 20 layers in Blender. You can use any number of them. You can select them with the 20 buttons in the 3D View header in Object Mode as shown here. They are called the Layer Visibility Controls, and they are shown in the next illustration. One half has a yellow border...

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