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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
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Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating tree shaders – the leaves


In this second tree recipe we will create the leaves shaders, as shown here:

Getting ready

Carrying on with the blend of the previous recipe, now press Shift and activate the second and the eleventh layers also and select the leaf_generic_mid object.

How to do it...

Let's go straight to creating the leaves shader:

  1. Click on the New button in the Node Editor window's header or in the Material window and rename the material as leaf_alpha.

  2. In the Material window switch, the Diffuse BSDF shader with a Mix Shader node and rename it as Mix Shader Cutout. In the first Shader slot, select a Transparent BSDF shader node and in the second one, a new Mix Shader node that will be renamed as Mix Shader Add Translucency.

  3. Add an Image Texture node (press Shift + A and go to Texture | Image Texture), rename it as MASK, and connect its Alpha output to the Fac input socket of the Mix Shader Cutout node.

  4. Click on the Open button of the Image Texture node, browse to the textures folder...

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