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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
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Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating a clear (glassy) polystyrene material


In this recipe, we will create a glassy polystyrene plastic material; the type you can find on the body of ballpoint pens:

Getting ready

  1. Start Blender and load the usual file 1301OS_04_start.blend.

  2. Select the Suzanne mesh and press T. In the Object Tools panel on the left select Flat from the Shading option, press T again to get rid of the Object Tools panel.

  3. Go to the Object Modifiers window in the Properties panel and delete the Subdivision Surface modifier. Add a Solidify modifier and set Thickness to 0.0350. Add a Bevel modifier and set Width to 0.0025.

How to do it...

Now we are going to create the material:

  1. Go to the Material window and click on New (or do it, as usual, in the Node Editor header). Rename the material Plastic_clear_polystyrene.

  2. Set Viewport Shading of the Camera view to Rendered.

  3. Switch the Diffuse shader with a Mix Shader node and in the first Shader slot select a Mix Shader node again, in the second Shader slot select a Glass...

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