Coding the TransformComponent class
Create a new header file in the Header Files/GameObjects
filter called TransformComponent.h
and add the following code:
#pragma once #include "Component.h" #include<SFML/Graphics.hpp> using namespace sf; class Component; class TransformComponent : public Component { private:     const string m_Type = "transform";     Vector2f m_Location;     float m_Height;     float m_Width; public:     TransformComponent(         float width, float height, Vector2f location);     Vector2f& getLocation();     Vector2f getSize();     /****************************************************     *****************************************************     From Component interface     ...