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Animating SwiftUI Applications

You're reading from   Animating SwiftUI Applications Create visually stunning and engaging animations for iOS with SwiftUI

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781803232669
Length 478 pages
Edition 1st Edition
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Author (1):
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Stephen DeStefano  Stephen DeStefano 
Author Profile Icon Stephen DeStefano 
Stephen DeStefano 
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Table of Contents (18) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of SwiftUI 2. Chapter 2: Understanding Animation with SwiftUI FREE CHAPTER 3. Chapter 3: Creating a Breathing App 4. Chapter 4: Building a Record Player 5. Chapter 5: Animating Colorful Kaleidoscope Effects 6. Chapter 6: Animating a Girl on a Swing 7. Chapter 7: Building a Series of Belts and Gears 8. Chapter 8: Animating a Bouquet of Flowers 9. Chapter 9: Animating Strokes around Shapes 10. Chapter 10: Creating an Ocean Scene 11. Chapter 11: Animating an Elevator 12. Chapter 12: Creating a Word Game (Part 1) 13. Chapter 13: Creating a Word Game (Part 2) 14. Chapter 14: Creating a Color Game 15. Chapter 15: Integrating SpriteKit into Your SwiftUI Projects 16. Index 17. Other Books You May Enjoy

Using a marching ants effect to create a gear belt

Now that we have animated our circular and worm gears, next, we need to make some belts that can be used to wrap around those gears and connect them.

What we are actually doing is creating a marching ants effect. You probably have used this effect before, but without knowing what it was called – anytime you used your mouse or trackpad and outlined a view or created a bounding box around objects to select them, you were using the marching ants effect. You may remember that in Chapter 6 when we used the Lasso Selection tool in Mac’s Previews app, the little dashes that outlined the portion of the image selected were an example of this effect.

So, to create our gear belt, let’s start this section by adding another new file, which we’ll call BeltView. Then, as we usually do, we’ll add the variables that make everything work first, inside the BeltView struct:

@State var animateBelt: Bool = false...
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