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Animating SwiftUI Applications

You're reading from   Animating SwiftUI Applications Create visually stunning and engaging animations for iOS with SwiftUI

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781803232669
Length 478 pages
Edition 1st Edition
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Author (1):
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Stephen DeStefano  Stephen DeStefano 
Author Profile Icon Stephen DeStefano 
Stephen DeStefano 
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Table of Contents (18) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of SwiftUI 2. Chapter 2: Understanding Animation with SwiftUI FREE CHAPTER 3. Chapter 3: Creating a Breathing App 4. Chapter 4: Building a Record Player 5. Chapter 5: Animating Colorful Kaleidoscope Effects 6. Chapter 6: Animating a Girl on a Swing 7. Chapter 7: Building a Series of Belts and Gears 8. Chapter 8: Animating a Bouquet of Flowers 9. Chapter 9: Animating Strokes around Shapes 10. Chapter 10: Creating an Ocean Scene 11. Chapter 11: Animating an Elevator 12. Chapter 12: Creating a Word Game (Part 1) 13. Chapter 13: Creating a Word Game (Part 2) 14. Chapter 14: Creating a Color Game 15. Chapter 15: Integrating SpriteKit into Your SwiftUI Projects 16. Index 17. Other Books You May Enjoy

Setting up the project with Xcode

Let’s start by opening Xcode. Then, choose either the iOS option to just build your project on an iPhone or choose Multiplatform if you want to build this project so it runs on an iPhone, iPad, or a Mac. After that, from the list of templates, choose the one called App, and click Next.

Now, give the project a name. I’m calling mine Animating Circles, but you can name it whatever you like. Then, fill out the rest of the details on this page. The two checkboxes can be left unchecked, as we are not using Core Data or Tests. Finally, select a location to save the project. I usually just save them on my desktop.

We are then taken to the Xcode interface; you’ll notice that Xcode automatically imports the SwiftUI framework, so we can get right into our project.

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