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Animating SwiftUI Applications

You're reading from   Animating SwiftUI Applications Create visually stunning and engaging animations for iOS with SwiftUI

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781803232669
Length 478 pages
Edition 1st Edition
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Author (1):
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Stephen DeStefano  Stephen DeStefano 
Author Profile Icon Stephen DeStefano 
Stephen DeStefano 
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Table of Contents (18) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of SwiftUI 2. Chapter 2: Understanding Animation with SwiftUI FREE CHAPTER 3. Chapter 3: Creating a Breathing App 4. Chapter 4: Building a Record Player 5. Chapter 5: Animating Colorful Kaleidoscope Effects 6. Chapter 6: Animating a Girl on a Swing 7. Chapter 7: Building a Series of Belts and Gears 8. Chapter 8: Animating a Bouquet of Flowers 9. Chapter 9: Animating Strokes around Shapes 10. Chapter 10: Creating an Ocean Scene 11. Chapter 11: Animating an Elevator 12. Chapter 12: Creating a Word Game (Part 1) 13. Chapter 13: Creating a Word Game (Part 2) 14. Chapter 14: Creating a Color Game 15. Chapter 15: Integrating SpriteKit into Your SwiftUI Projects 16. Index 17. Other Books You May Enjoy

Adding the variables

Our first task is to add some variables to keep track of the animations. There will be three animations, so in ContentView, we need three boolean variables for them. We need to give them an initial value of false, which will be changed to true when the app first starts up:

struct ContentView: View {
    //animation bools
    @State var scaleUpDown = false
    @State var rotateInOut = false
    @State var moveInOut = false

The variables are called scaleUpDown, rotateInOut, and MoveInOut. Usually, when you name your variables, you want to make them as descriptive as possible, so you don’t have to guess what they are used for and can recognize them right away, as we did here.

All the variables are now in place, so let’s move on to looking at the background of our animation.

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