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Android Game Programming By Example

You're reading from   Android Game Programming By Example Harness the power of the Android SDK by building three immersive and captivating games

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785280122
Length 388 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (13) Chapters Close

Preface 1. Player 1 UP FREE CHAPTER 2. Tappy Defender – First Step 3. Tappy Defender – Taking Flight 4. Tappy Defender – Going Home 5. Platformer – Upgrading the Game Engine 6. Platformer – Bob, Beeps, and Bumps 7. Platformer – Guns, Life, Money, and the Enemy 8. Platformer – Putting It All Together 9. Asteroids at 60 FPS with OpenGL ES 2 10. Move and Draw with OpenGL ES 2 11. Things That Go Bump – Part II Index

Who this book is for

The book is best suited for existing Android or Java programmers, who want to adapt their skills to make exciting Android games.

The book is also for readers who might have no Android, game programming, or even Java experience, but a good understanding of object-oriented programming is assumed.

Also, a determined programming beginner with at least some OOP experience can follow along and build all the projects, because of the step-by-step approach of the book. This book will also be ideally suited for readers who have completed Learning Java By Building Android Games.

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