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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender FREE CHAPTER 2. Starting Our First Project 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

How does Blender handle animation?


You might remember back in Chapter 2, Starting Our First Project, that we touched very briefly on keyframes, those little recorded points in time that we use to animate objects. Blender uses tools that are very similar to using Timeline and Matinee in UE4, so let's spend a little bit of time building on that knowledge. Remember that keyframes represent important positions in time in our animations. In the case of our door, it was the open and closed positions. For our elevator, it was the up and down positions.

Those keyframes help Unreal and Blender to create what are called Tweens—all those little minor movements in between major points. Along with the keyframes, 30 of them make up one second of animation. Back in the heyday of Bugs Bunny, Road Runner, and the Flintstones, animation houses had Senior Animators, who would create all the keyframes. They would then turn those over to Junior Animators who would draw all of the tween frames by hand. This process...

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