Texturing the rock
In order to texture the rock, we’ll be using a rock PBR texture, which you can download using this link: https://github.com/PacktPublishing/3D-Environment-Design-with-Blender/blob/main/chapter-10/Rock-PBR-Texture.zip.
Let’s get started with creating a material and assign it to our rock.
Creating a rock material
To create the rock material, let’s select the rock object and go to Material Properties, add a new material, and call it Rock
.
Figure 10.7 – Adding a Rock material to the rock object
In order to edit the Rock material, and switch the bottom window of your Blender scene to Shader Editor. By default, the Rock material will have two nodes: Principled BSDF and Material Output.
Figure 10.8 – Screenshot of the Principled BSDF node connected to Material Output
Our next move is to assign rock textures to the rock object. To achieve this, we’ll use a trick...