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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Chapter 7. Robot Rampage – Lots and Lots of Bullets

Robot Rampage is already looking pretty good! We have a tile-based game world and a mobile player tank with the ability to rotate its cannon independently of the tank's base. However, it is not quite finished yet.

In this chapter, we will complete the build by looking at the following topics:

  • Adding an updated particle-based visual effects system

  • Adding weapons to the player's arsenal

  • Adding enemy robo-tanks to the map

  • Building a path-finding system to allow the enemy to hunt down the player

  • Implementing computer terminals the player can shut down

  • Wrapping the game in a game flow structure

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