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Xamarin Mobile Application Development for Android, Second Edition

You're reading from   Xamarin Mobile Application Development for Android, Second Edition Develop, test, and deliver fully-featured Android applications using Xamarin

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785280375
Length 296 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. The Anatomy of an Android App FREE CHAPTER 2. The Xamarin.Android Architecture 3. Creating the Points Of Interest App 4. Adding a List View 5. Adding a Details View 6. Making Your App Orientation-aware 7. Designing for Multiple Screen Sizes 8. Creating Data Storage Mechanisms 9. Making POIApp Location Aware 10. Adding the Camera App Integration 11. Publishing an App to the App Store Index

Mono and Dalvik side by side

As you can recall from, Chapter 1, The Anatomy of an Android App, Android apps run within the Dalvik VM, and we now know that Mono apps run within the Mono CLR. So how does a Xamarin.Android app run? A simple answer is that it uses both the Mono CLR and the Dalvik VM. The following diagram depicts how the runtimes coexist:

Mono and Dalvik side by side

Xamarin.Android applications use both Mono CLR and the Dalvik VM side by side and run on top of the Linux kernel. The .Net API resides as a part of the Mono CLR and provides a set of classes (for example, System.Data, System.Net, System.IO, and so on.) to access various device OS features. However, with .Net APIs, you cannot directly access most of the device-specific features, such as Audio, Telephony, OpenGL, and so on. They are made available as a part of the Android SDK or as Java API and can be accessed using the Android binding libraries. The following section covers more on the Android binding libraries.

Since Android 5.0 (Lollipop) release...

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