When working on networked games, it's always a good idea to test your project often. Instead of having to use two separate computers, Unreal comes with an easy way to play a game with multiple players at the same time built in.
Testing your game as a client and a server simultaneously
How to do it...
Generally, when we play the game, we only have one player on the screen. We can modify this with the Play settings:
- From the Unreal Editor, with the ThirdPersonExampleMap open, click on the arrow drop-down next to the Play button. Under there, set the Number of Players property to 2:
![](https://static.packt-cdn.com/products/9781789809503/graphics/assets/8ed662ce-096e-4c08-b745-d45fa8545243.png)
- Afterwards, click on the Play button:
![](https://static.packt-cdn.com/products/9781789809503/graphics/assets/b9faaf92-6b73-479c-8729-74858e85eecc.png)
As you can see, you now have two windows added to the screen!
Remember that you can return mouse...