The most simple way to implement any kind of AI is to just write it out by hand. This allows you to get something up-and-running quickly, but lacks the elegance and finesse that using Unreal's built-in systems gives us. This recipe gives us a super-simple implementation of making an object follow another one.
Implementing a simple following behavior
Getting ready
Have a UE4 project ready with a simple landscape or set of geometry on the ground, ideally with a cul-de-sac somewhere in the geometry to test AI movement functions. The ThirdPersonExampleMap that comes with the C++ Third Person template should work just fine.