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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
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Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR 2. Setting Up Your Development Environment FREE CHAPTER 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Implementing the Pickup and Drop functions


Now that we've added this interface to the BP_PickupCube class, we can implement the functions we declared in that interface in our event graph. Let's get started:

  1. In your Event Graph, right-click and select Event Pickup to create a Pick up event. This event exists on this Blueprint class now because we've attached an interface that declares it. You'll see that the event indicates that it's an interface event from BPI_PickupActor.
  2. Create a Drop event in the same way.

Now that we've created handlers for the two events coming from our interface, let's make them work.

When this object is picked up, we want to turn off its physics simulation so that it doesn't fall out of our hand, and we want to attach it to a scene component on the hand that's picking it up.

  1. Drag a reference to the Static Mesh Component onto the Event Graph.
  2. Call Set Simulate Physics on it, setting Simulate to False.
  3. Right-click in the graph and select Get Root Component.
  4. Drag a connector...
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